A digital health solution for early dyslexia diagnosis
The project
Screening app
We designed the creative concept behind the digital health dyslexia screening solution aimed at improving the early detection, monitoring and management of dyslexia (DIMMAND) in young children (4-8 years). The primary objective is to create a game-based digital solution aimed at children, parents, and teachers that firstly assesses, then monitors and manages progress in a convenient, cost-effective and private environment.
We produced a range of digital content and design collateral for the project including an animation outlining the issue of dyslexia diagnosis in education through motion infographics, and explaining describing the proposed digital solution. The animation included motion infographics, recording of voiceover and mixing of soundtrack with example shots of the product in use. I wrote the script based on a brief and discussion with the client.
Professional services website
Other collateral I designed for the project included a professional services website facing educational clients, test result forms for dyslexia assessments following the screenings, pitch presentations, infographics and documents to pitch the project to potential investors and an animation.
The DIMMAND app has the potential to provide significant positive health care and economic impact. It is expected to reduce intervention costs, improve dyslexia detection at an early age and aid self-management once completed.
Although dyslexia cannot be cured, there is a consensus that interventions are more effective and have greater impact the earlier they are administered. Effective interventions start with diagnosis. Currently, formal diagnosis requires an assessment by a dyslexia specialist or educational psychologist. These assessments are expensive and are not easy for a non-specialist teacher or parent to interpret. Consequently, formal assessments are normally performed
at a much later age, when interventions are less likely to be effective. My design work helped produce the user interface, explanatory animation, professional presentation and website, assessment forms and design tools to help this early intervention become a reality.